by Jason Winn
High-quality life is realized in LIFE. The future and past exist to facilitate survival: the opportunity for life. At its root, future/past is a doomed endeavor as the cycle of life brings about death. The Moment is where we have the possibility to realize our highest potential, where action is possible, where joy and sorrow are possible.  The Moment is not really a thing, it is a state of mind. Minds distracted with regret, fear, longing are not analyzing the sensory input of the moment. There are two fundamental equations in the Moment Problem: personal mental discipline, and tuning of sensorial input to engage the future/past (F/P) pattern programming.

Every phenomenon has the potential to activate the mind's filters. We can utilize the filters to misdirected the mind away from F/P and towards the Moment. Human Survival Instinct has tools we use in architecture all the time:
  • Biophilia
  • Symmetry, particularly Fractals which illicit biophilia
  • Rhythm and surprise
  • Story
  • Orientation
  • Sustenance
  • Sex
In my opinion the highest form of art poetically (sneakily) uses these to cause a gap in the Mind-stream that is typically tracking F/P.
Humor is a particularly interesting tool because it exists in the moment alone. It is a function of expectations being short-circuited in a nonthreatening manner. The gush of pent-up emotional energy is often released through laughter. Evolutionary theory suggests this is a major indicator of intelligence (creative problem solving), and we have selectively bred for this trait (top things we want in a mate: make us laugh).If the novel result is threatening, it isn't funny. People with "no sense of humor" take things too seriously and feel threatened by the novel result. From the ultimate perspective of the cycle of life, most human pursuits are funny in a sad way. "Funny" because it ultimately amounts to nothing, and sad because it typically leads to suffering.
Hierophany , the ecstatic, the sacred, these fleeting Moments are "living" in a heightened, attentive, state of consciousness. These are most addictive, but least experienced human condition. Being of the Moment, they are fundamentally ephemeral, and therein are so precious as to be priceless. This is no poetic turn of phrase: you literally cannot buy these emotional states. If your mind is preoccupied with This and That, with F/P, you have not the attention to relax your pursuits and they occupy your mind.
An architecture of the Moment is fundamentally in relation to the distracted minds of the users. It is a focused attempt to utilize existing or new sensorial channels to reach into the mind of the users to illicit states of wonder, Hierophany, and the ecstatic. The shelf-life of such an architecture is a reverse function of how primitive a channel is utilized (sensorial or poetic).
As the virtual world and Internet of Things evolves, it will begin to find it must be informed by how humans inhabit space, how they obsess over F/P, but ultimately crave the ecstatic moment. As the quality of simulated sensorial input archives parity with nerve tissue, the Moment will be available via a digital media.
Core to the method of resting in the Gap is the Reference Points that the individual mind relies on. The Reference Points are the road we walk to the Moment. The world does dissolve (Reference Points' ultimate nature of emptiness becomes revealed) and we are left in the Gap. This is literally true in the Virtual World, where concepts of sculpted light disappear as easily as a water bubble. In that Virtual Confusion, we have a fabricated emptiness which can give rise to any imaginings of the mind. For example: Subject A spends years playing the SIMS, creating a simulation of homes, pleasures, and possessions. All of this can (and will) eventually evaporate as the game is no longer supported. In the blink of an eye the whole world can vanish, and all the embodied attachment of Subject A will come into sharp focus giving rise to suffering or liberation. A virtual sand mandala with no undo and no backup. Precisely because there is CTL-Z and Autosave the suffering of loss of virtual landscapes and possessions is greatly reduced. The mind's relationship to the world of artifice is nothing new: books, stories, movies, television; all dynamic reference points that the mind can either indulge in laziness or gleam insight. Typically, the insight is a function of expanding perspective beyond one's own rut.
Evolution has produced the thinking brain; purely by natural phenomenon and selection of fitness. There is no intent, just the chemical interactions over millions of years that produced advanced neurological tissues which have established rough simulations of the world. For all sensory perception is poor quality, and the mind extends vast computational resources to error checking. Computers rule out quantum level events through error checking; effectively dumbing down computer simulations to the human brain's limitation. We can support this idea to assume that the quantum event is not pertinent to survival of the species, so it has been edited out of awareness by design. Interestingly, those who spend great deals of time exploring their mind and sensory inputs find a far vaster realm of sensory information than the common person even registered in their own personal imagination/simulation of the real.
(c)SpacePoetics 2015